Tuesday, 27 March 2012

Gears of War 3 dlc


Gears of War 3 Forces of Nature
Nobody can say Gears of War 3 doesn't have staying power. Not only is it massive to begin with, but Epic keeps pushing out downloadable content and title updates. In fact, the fourth and latest title update has just appeared, a week ahead of the 'Forces of Nature' DLC (pictured). It contains a number of minor tweaks and bug fixes, all of which should make the multiplayer experience more enjoyable.
Title update release notes:
IMPROVEMENTS
  • Savage Drone and Savage Grenadier can now “swat” turn in Beast mode
  • Spectator mode now starts viewing a player instead of a battle camera
  • Alternate control users in multiplayer will no longer look at DBNO characters when pressing R3
  • The crosshair for the Longshot and Hammerburst will now show an X if a shot is obstructed.
  • KOTH – ring locators are now unsecured loans visible in spectator mode
  • KOTH – some hill locations have been adjusted
BUG FIXES
  • The Onyx Guard decoy in Horde will not drop his rifle after exhausting the Vulcan ammo
  • Clients will no longer be stuck with a “Waiting For Players” message up if the host quits Horde during the progression screen
  • Chainsaw audio loop will now persist for listeners who leave the audible range and re-enter it
  • Fixed some instances where special event ribbons would not be properly awarded
  • COG pistol firing rate has been adjusted to be equal on host and clients
  • The Flaming Retro Lancer is now available for attendees of the first special event
  • Fixed some issues fixed related to bad credit loans the destruction of meatbags
  • The Slab start up screen no longer has debug text
  • After a host migration in Horde, the waves will no longer go past 50
  • Cover near the elevator on Hotel no longer allows players to lean outside of the visible area
  • Grenade throwers that are killed mid-throw will receive credit for any kills that grenade causes
  • Silverback will be disabled if hit by a smoke grenade when the driver is in the middle of the exit animation
  • Team Deathmatch time limit no longer resets to 3 minutes when both teams are out of respawns
Gamers should receive notification of the update the next time they start up the game while connected to Xbox Live. As for 'Forces of Nature,' that's coming on March 27 and will cost 800 MS Points ($10). It adds five new multiplayer maps and four character skins to the existing buttload of each.

Wednesday, 21 March 2012

GAME Group removes itself from London Stock Exchange


Board sees 'no equity value left in the Group'.

game 01 -
GAME has requested to be removed from the London Stock Exchange with effect from 7:30am today.
The news comes after "ongoing and regular discussions between GAME and its lending banks and between its lending banks and a potential third party provider of finance to the business".
"The Board now considers itself to be unable to assess the business's financial position, and is of the opinion that there is no equity value left in the Group," explained a unsecured loan statement released today. "Therefore the Company has requested that the listing of its securities on the Main Market of London Stock Exchange plc be suspended from trading with effect from 7:30am today.
"The Company will provide a further update in due course."
It now looks likely that GAME will go into voluntary administration in order to save some of its assets.
According to MCV, GAME's stores will be reassessed and will likely mean the end of gamestation, other than rare stores which are performing well.
"If everyone commits it's great news," MCV was told by a source close to the negotiations. "A GAME with 300+ stores is what we'll all get, which is basically where bad credit loans they should have been three years ago during the peak. There's no need for two, or even three, stores in the same town or city."

Monday, 19 March 2012

Comic zeal


The iPad should technically be perfect for comics. The large screen, the swipe gestures and the pinch-to-zoom all make digital comics that much better than it has before. But no one comic reader has gotten it completely right.

Here are the contenders for comic readers. There's the Comixology unsecured loans and Marvel's reader, the latter of which is just Comixology, but locked in to only Marvel's own comics. These are good if you want to read 500ish Marvel comics, or some more indie comics on Comixology, but what if you get your comics elsewhere and want to import them? Then you need Comic Zeal or Comic Reader.

Both these apps supports iTunes file sharing, which is basically file transfer—in iTunes—directly to the app. That part works fine. Once the comics get on the pad, that's when the experience splits.

Best iPad Comic Reader: Comic Zeal vs. Comic Reader Mobi

Comic Reader Mobi

It's $15, but comes as a universal app (you get the iPhone version for free, essentially), and has more features than Comic Zeal. File support includes ZIP, RAR, CBR, CBZ and PDF, which are the common container formats comics come in online, from non-official sources. You know what I'm talking about.
Advancing pages is done by either swiping bad credit loans forward, like in iBooks, or hitting the forward button, and is quite smooth. Going backward a page, however, causes the app to reload the image from scratch every time, causing a weird second or two delay. It also auto-detects two page layouts and automatically switches to landscape view, which saves you the brain processing time of figuring out that things are sideways and manually flipping the iPad.
Overall though, the experience is pretty good, making up for the iPad's size shortcomings with clever zoom and smooth scrolling. The best way to read is to turn off size-to-fit and scroll a little bit on each page, then flip to the next. But the teal UI really needs to be redone to something more presentable.

Best iPad Comic Reader: Comic Zeal vs. Comic Reader Mobi

Comic Zeal

The UI here is a lot more polished and iPad-like than Comic Reader Mobi, and the app comes in at only $8. You still transfer comics to the app via iTunes, but strangely, Comic Zeal has to do some processing once you fire up the app. It took around 3-4 minutes to process 7 comics I dumped in, whereas CRM processed it instantly. Strange.
Unlike CRM, Comic Zeal doesn't auto-detect two-page layouts, and it doesn't have the ability to zoom into text bubbles independently. Overall though, the presentation is nicer and the UI isn't awful. Swiping is strangely awkward, with the page chunking when you swipe, and if you don't swipe really far, it just pops back into place on the current page. The next page button works better in this app.

The size problem

The big issue with all these comic readers is that the 10-inch iPad screen actually isn't quite big enough to comfortably read comic book dialogue bubbles off of. If it were only 20% larger, things would be fine. In "fit to screen" mode, Comic Reader Mobi addresses this issue by allowing you to tap on dialogue bubbles and instantly get a magnifying glass effect over the text. This is genius, and works really, really well.
But you can also view comics in their original size, which means you'll have to do a slight bit of scrolling in CRM. So you're getting 80% of the page in one go, then flip down to see the rest. You can't pinch-to-zoom to enlarge the entire page, but if you pinch you can draw a rectangle around the places you want to zoom. You can actually pinch-to-zoom, but for some reason when I do it it makes the page jump awkwardly to the right.
Comic Zeal, on the other hand, allows you to either fit-to-screen or pinch-to-zoom. Fit-to-screen works exactly the same as Comic Reader Mobi, but because Comic Zeal doesn't have the text bubble zoom function, you have to pinch and pan and zoom all the time in order to read the text. Not ideal, and makes the whole experience unsatisfactory.
Marvel and Comixology tackle the problem by introducing the "guided view", which goes one panel at a time, blowing it up to full screen so you can easily see everything. Problem here is that although you can easily read the text, you lose the page formatting and panel flow.

So is the iPad a good comic book reader or not?

Man, if the screen were about 20% bigger, this would be the best comic book reader yet. You wouldn't need to pan, to zoom, to scroll or to pinch. You could just read. But right now, Comic Reader Mobi has the best solution—even if its UI is ugly as Bizarro and costs twice as much.

Wednesday, 14 March 2012

EA fucking over the buyer, more server shut downs


It’s that time of year again.  When EA says screw you people, I don’t care what you paid for a game we’re shutting the servers down.
So what games are the lucky canidates unsecured loans this time?
- Burnout Revenge
- Create
EA Sports Active 2
- The Godfather II (This has no online achievements)
- EA Sports MMA
- Need for Speed: ProStreet
- The Saboteur (This has no online achievements)
- Spare Parts (Online not required for achievements)
This list really, in a way, suprises me…but doesn’t at the same time.  A couple of these games have been out for ages, while two of these have barely even been out a year.  That’s EA for you I guess.
If there are any of these games that anyone is bad credit loans wanting to boost, hit me up!

Thursday, 8 March 2012

Fruit Ninja - Review


Half Brick Studios just released a simple but challenging casual game called Fruit Ninja.
The game is a simple affair that has you swiping unsecured loans at the screen to dismember pieces of fruit that are lobbed in your general direction.
It's a bit of a shooting-gallery type experience but one you are swiping to slice rather than tapping to shoot. You're only allowed to miss 3 pieces of fruit before it's game bad credit loans over -- but beware, slicing a single bomb (thrown up randomly) will result in an instant game over.
In fact, it's so simple, that it's hard to explain the appeal. The overall game is put together quite well, and the swipe mechanism is strangely satisfying. The biggest feature for the game, however, is the quick ramp up in difficulty. It doesn't take long before you are anxiously awaiting the next volley of fruit since it takes a quick reaction time to keep playing. Here's the developer's promotional video:



Gameplay footage starts about 30 seconds into the video. It's simple, fun and best of all challenging. Fruit Ninja also contains Open Feint for global high scores and achievements.

Wednesday, 7 March 2012

I am alive, now release


I’m excited for “I Am Alive”, the upcoming survival game being made by Ubisoft Shanghai and being released as a download only title this coming March.
For those unfamiliar with the game, “I Am Alive” is a survival game set in a post-apocalyptic world.  But unlike most post apocalyptic games, “I Am Alive” is focusing on the survival aspect and less on gun play.  If “Mad Max is “Fallout 3″ then “I Am Alive” is “The Road.”
In fact, I Am Alive is a story of survival, both in the game and outside of it.  The original developer Darkworks announced the game back in 2008.  As the months went by, however, “I Am Alive” continued to experience frequent delays.  Eventually, Darkworks announced that it would no longer be working due to a “mutual decision” and that the studio had other obligations.  Darkworks also announced that the game would  be finished by Ubisoft Shanghai.   Ubisoft announced that it planned to  release “I Am Alive” between  April 2010 and March 2011. The nearly year long release window came and went without any further news about the game.  Many assumed the game was dead in the water.   This fear escalated in May 2011, when Ubisoft cancelled a number of games that were currently in development.
Then, in June 2011, is was announced that “I Am Alive” was not one of the titles being cancelled. A rumor began to circle that the game could see a release in late 2011.  On unsecured loans September 29, 2011, a new trailer for the game aired with a release date of “this winter” flashing at the end of the trailer.  Again, “I Am Alive” missed its release date.
Recently, on January 23, in fact, the developers announced that the game would be available on March 7, 2012, giving the game a solid release date for the first time in its development.
So after much surviving of its own, “I Am Alive” is bad credit loans almost ready to let its players survive in its broken world.
If you are interested in information about “I Am Alive” and it’s game play, the video below is for you.

Monday, 5 March 2012

EA is Making Army of Four


rumour-ea-working-on-army-of-four-uses-battlefield-3-engine

In the latest in a series of leaks over the past week or so unsecured loans  in the run-up to GDC, Stargate Atlantis star Joe Flanigan appears to have accidentally revealed the existence of Army of Four, Eurogamer is reporting bad credit loans.
“Just signed on to do the new AO4 video game for Electronic Arts. Some splinter from Battlefield,” reads the tweet in question. (He corrected his minor mix up in a later tweet – Army of Four has nothing to do with Battlefield as far as anyone is aware.)
Rumours towards the end of last year claimed that the full sequel to Army of Two and Army of Two: The 40th Day was in development at EA Montreal in DICE’s Frostbite 2 engine, with assistance from some DICE staff (hence the perceived Battlefield connection). Predictably enough, it is alleged to feature